A render test of a custom hair shader for mantra. Added a more accurate Marschner TRT, and seperated the reflect into more logical reflect and coat components. Also added some minor randomness to the shift on each strand. Added Volume colour scattering in an attempt to create a volumetric feel to geometry hair.
This paper is great inspiration: eugenedeon.com/project/importance-sampling-for-physically-based-hair-fiber-models/
Thanks to Corbin Mayne vimeo.com/user3437874 for his awesome work on the guides, and the volume colouring.
As I haven't implemented frenel, the system is not yet fully Physically Based. Hopefully I will share an update with this figured out in the near future
Cast:Kevin van den Oever and corbin.mayne