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Applied Houdini - Introduction to rigid body simulation!

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When you're done with this free lesson, check out how to destroy a whole building in the next lesson:
cgcircuit.com/course/applied-houdini---rigids-ii?affid=409d0ad9e27065d84df7ce329dfc61a7d8be8f59184206a75c85aa2c886b3ec0590ce58ccf4797a3b1feac4b870d248706d258659f4dbe914f7cf085eb100b31

Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One: A Star Wars Story, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

In Rigids I, we will talk about how to combine memory-efficient packed geometry instancing with Houdini's implementation of the Bullet solver to create super complicated sims quickly and easily! We will also talk about the fundamentals of how rigid body simulations work, including constraints, matrix transformations, and other key attributes. Voronoi fracturing and just how that algorithm works is also demonstrated in detail. Finally, we build to a waterfall of porcelain pig heads shattering on the ground!

Cast:Steven Knipping

Tags:fx, lesson, vfx, rigid, rigid bodies, applied, tutorial, houdini, destruction and fracture


Live Action Series - Term 1 - Building Explosion

Constrain It | Houdini Digital Asset (.otl file)

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Hey, I would like to share with You my new Digital Asset that I created to speed up my destruction works.
It helps creating constraint networks very quickly. You can create glue, spring, hard and
cone twist constraints inside one fractured object or cone twist and hard constraints between
two objects. It also let you control breakage of constraints by additional attributes (like
breakAngle, breakDistance). Asset contains description for every function and is very easy to use.

You can download asset here: pawelrutkowski.com/constrain-it-asset

Cast:Paweł Rutkowski

Tags:houdini, asset, digital, paweł, constraint network, Rutkowski, freebies, poland, Fluidworks and simulation

Houdini Tutorial // 3D Lightning // Part 01 (Dynamics)

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HELLO! (the first couple seconds of audio didn't record so pretend I said that first ;) )

In this tutorial I cover creating some procedural bolts of lightning in Houdini - making them animate - and making them connect to a surface.
Stay tuned for part II where I will cover animating clusters of bolts, turning them on and off, and building controllers for the whole setup.

Also here is the scene file - (dropbox.com/s/xd60j7xwkdb5uqi/Lightning_FX_Tute_P01.hipnc?dl=0)

Enjoy :)

Cast:Dylan Brinsbury-Magee

Tags:Houdini, FX, tutorial, lightning, VFX, 3D, Side FX, arc, electricity, bolt, zap, tesla and visual effects

horse rig (free rig) update 0.2.5

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For fun and keep learning...
To stay informed about updates or new rigs: facebook.com/mothmanTD

For download: mothman-td.com/portfolio_items/horse_rig/
· Original Model: Tomasz Jurczyk (ikkiz.pl)
· Textures: Didac Ruiz (didacruiz.com)
· Rigging: Carlos Contreras. (mothman-td.com)
· Software: Autodesk Maya 2012 - 2016.
· Version: v0.2.6 beta (24/04/2016)
· License: CC BY 4.0 (creativecommons.org/licenses/by/4.0/deed.en)

You can find more free rigs on my site: mothman-td.com
Cheers.

Cast:Carlos Contreras "hombrepolilla"

Tags:free rig, rigging, carlos contreras, demo, reel, rig, criature rig, maya, rigger, character TD, mothman-td, criature, animal, horse rig, horse, mothman, hombrepolilla and quadruped

Reel 2016

Building Maker Demo

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This is a work in progress of a procedural building type created in Houdini. It displays different features like windows, doors and roofs. These features and the width, height and number of floors are randomly generated. These buildings are meant for mid to background distance from camera.

Cast:Sascha Gongala

Tags:Houdini, SideFX, Procedural and Modeling

FX TD Reel 2016 - Xavier Martín


Titanfall 2: Become One Behind the Scenes

Exploding Bugs - Dropzone

pig head sketch prototype

Ornatrix Maya: Creating Braids and Buns Part 2

nCloth Tutorial: How to create controllable cloth driven hair. 布料模擬教學 第二個重要觀念

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You will learn how to create controllable cloth driven hair and paint the area that you want it to follow the animation. Hope you like it.

This is a lesson for my junior artists in Taiwan so Mandarin speaking only. Sorry about that.

歡迎生活上有餘力的支持者贊助捐贈。
If you feel my stuffs help you, donate to let me keep posting/sharing. Donations are never a requirement but always appreciated!

My Paypal 捐款帳戶:
dim1984kimo@hotmail.com
直接購買傳說中的工程文件 Request the project files by 10$: gumroad.com/l/fFOP

Cast:Jacys Lin and CreativeCase

Tags:nCloth, VFX and Maya

Grimm Reel Breakdown

Houdini - How collide with Clouds Workshop


Houdini Cloud Collison - Tutorial

FX Reel 2016

Damien KESSLER - FX Demoreel 2016

Differential Line Growth - The Quick Way

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Edit: At 03:19 I made the mistake of cutting out the naming of the Attribute in the Attrib Create SOP. It should (of course) be named "pscale". See this image:
entagma.com/wp-content/uploads/2016/08/diffline_corr_01.jpg

00:03 - Intro
00:35 - Differential Line Growth Theory
01:31 - Building the setup
06:12 - Shaping the growth
11:33 - Exporting to Illustrator

Download Basic Setup: dropbox.com/s/ln04n0t0tss9hed/Differential_Growth_Line_001.hipnc?dl=0

Download Advanced Setup: dropbox.com/s/7lg3itx8jzu1mb2/diffline_advanced.zip?dl=0

For more info visit entagma.com

Cast:Entagma

Tags:cg, 3D, cgi, Entagma, Houdini, SideFX, tutorial, procedual, proceduralism, generative, generative art, differential growth, line, differential, growth and solver

Daniel Llussà Winter 2016

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