When you're done with this free lesson, check out how to destroy a whole building in the next lesson:
cgcircuit.com/course/applied-houdini---rigids-ii?affid=409d0ad9e27065d84df7ce329dfc61a7d8be8f59184206a75c85aa2c886b3ec0590ce58ccf4797a3b1feac4b870d248706d258659f4dbe914f7cf085eb100b31
Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One: A Star Wars Story, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Rigids I, we will talk about how to combine memory-efficient packed geometry instancing with Houdini's implementation of the Bullet solver to create super complicated sims quickly and easily! We will also talk about the fundamentals of how rigid body simulations work, including constraints, matrix transformations, and other key attributes. Voronoi fracturing and just how that algorithm works is also demonstrated in detail. Finally, we build to a waterfall of porcelain pig heads shattering on the ground!
Cast:Steven Knipping
Tags:fx, lesson, vfx, rigid, rigid bodies, applied, tutorial, houdini, destruction and fracture